swtor crafting skills. Right now, since you can only have 1 craft skill, most people take the logical option of having the gathering/missions skills for their craft, resulting in little economic flow such as mats not selling well and there being few crafted items for sale in low populations. swtor crafting skills

 
Right now, since you can only have 1 craft skill, most people take the logical option of having the gathering/missions skills for their craft, resulting in little economic flow such as mats not selling well and there being few crafted items for sale in low populationsswtor crafting skills  Depending on what you are crafting or what mission you are running, the base try might be 10% (orange) or 15%(others) -- usually at max skill level 15%, so with +5 for affection, the difference is between 20 and 22 crits per

Grade 4 - Levels 33-40 - Balmorra (Republic), Hoth, Quesh, Taris (Empire) Grade 5 - Levels 41-48 - Belsavis, Voss. Been a few years since I did any crafting so my question is this. Gathering - The materials gained from gathering skills are used in crafting skills. 324. Posted October 15, 2013. As this is a Gathering skill, you’ll be spending a lot of time. Step 4 – Profit!The Crafting skill “groups” have been removed and are no longer needed to improve your Crafting skill. Remove Currency items from Materials storage (eg industrial prefabs, flagship encryptions)Posted March 25, 2014. There are over 75 materials that Armstech crafters can use when crafting weapons, barrels, and augments. So, Crew skills are essentially useless now. psandak said: All quest terminals, and quest NPCs, and crew skill trainers, and various other vendors are only available on fleet. . Prior to being lvl 75, you will only be able to deconstruct gear with a item rating of less than. These types are: Gathering, Mission, and Crafting. Then you can take that CM-1337 item and combine it with the Processed Isotope Stabilizers, the Solid Resource Matrixes, and the crafted components to get your augment, using the crafting skill that lines up with the augment you want to make. Less diplomacy missions needed, less materials needed, etc. Crafting materials are expensive. It’s Official!Azkit. They can reverse engineer their crafted items and item modifications, except grenades, and possibly discover new ways to improve their creation. I have compiled as many guides as I could find about the game in to one ultimate resource list - there are currently 2,803 links in the list of guides, up from 2,463 from last year! I've endeavored to find guides that are up to date or as close as I could find for 2023. Biochem. Orange "crit craft" items won't require the grade 5&6 mats. 2021. All crafting skills have potential. and mainly you take them to make augs late game . Skills swtor crafting chart crew guide old game republic wars star class professions armor schematics guides types gathering lightsaber slicingSwtor cybertech ship schematics Swtor cybertech speeders crafting speeder skill should which choose swtorista craftable biochem bike gtn expensive likely eventually checking selling someoneSwtor. The second are Industrial Prefab decorations, which re crafted by using the Armstech, Armormech and Cybertech crew skills. The GTN prices do not seem to have, even yet, reflected the rise in price of the new exotic materials and the supply of old ones is running dry. Archeology feeds artifice all the basic materials: - power crystals like rubat crystals. The schematics for these new augments come directly from the crew skill trainer. 3. And most crafting have mods in them that can be of assistance. Only a single crafting skill. and I want to know how to acquire different armoring mod schematics. Synthweaving will provide you with armor and mod for you character. Planet. You might think high demand is a good thing but there are so many people who take the skill to supply their crafting skills the demand for it is rather low and the materials come in abundance. But the GTM is more "Supply the Demand" anyway. This guide will go through all the ways to get materials for Biochem in Star Wars: The Old Republic, and a list of every Biochem crafting material and how to get it. For this method to be efficient, you’ll likely need more than one character with maxed out Crew Skills levels and spend additional time placing crafted items on GTN. Just for reference the other synergies between crew skills are (iirc): Cybertech-Scavenging-Underworld TradingCrafting skills List of SWTOR Crew Skills. But for 5. The second are Industrial Prefab decorations, which re crafted by using the Armstech, Armormech and Cybertech crew skills. Basically, if it can be augmented it will yield a. 87. Grade 3: Level 24-32: 160-240. . The point is, if you have one toon, and by your post I'd say you do, go play a game a bit more before you go into crafting. Could we consolidate crafting so that one character can learn to craft in all fields? I mean really, I have to have four or more characters to craft a set of gear for 1 character. So, if I want all crafting professions (I currently have 4 - Republic), I need to create two more Republic characters, and replay the storyline for two of my classes, right? Cheers. Smuggler's best skills are Armstech, Slicing, and Investigation, but you need Scavenging to level armstech so. Marksmanship is extremely independent when it comes to DPS debuffs. (Artifice, Archaeology & Treasure Hunting) SWTORISTA on Youtube has tons of videos on crafting in SWTOR. . 0 Juggernaut Changes Preview and Analysis. Craftable Agent Armors. Yeah. 1%. I don't know any other crafting crew skills but unless it also has the ability to produce two augment slots, synth weaving does have an advantage. Of course, if everyone took biochem, it would become the worst crew skill, because nobody would need anyone else's crafting. (Click to zoom in, from left to right) Custom-Built Hoverbike, Cybertech 150. I want to be able to craft heavy armor with Armormech without the fixed tank stats. Biochem - Bioanalysis. Vendors provide premade solutions, suspensions and. Internal / Elemental. Materials Inventory is Amazing! Just went through and dumped all of my materials from Legacy Storage (3 bays full) into the new window. So just for leveling a crafting skill you only would need 1 character with a gathering skill and 1 with the corresponding crafting skill, meaning 2 characters in total as f2p. x5 of a Grade 11 Component for the crew skill which will be crafting the augment; x3 of the other Grade 11 Component for the crew skill which will be crafting the augment; First you must craft, have crafted for you, or buy the CM-1337, which can be crafted by all Cybertechs who have a crafting level of 700, the schematic comes directly from the. Outside of that, it's just whatever you want to craft. Use CTRL+F and type in the name of the material if you are looking for something specific. Armstech is decent for leveling, since it'll let you craft barrels for your gun and scatterguns for your offhand (if scoundrel) Synthweaving and Artifice are. Alexisshade said: What Mithros said but since you are making MK 3 Universal prefab you will need a high-level crafting skill for both and you might be tempted to try and use one character to do it. Synthweaving is a crafting crew skill. • 2 yr. Watch Video. And OP, YES Artifice is worth pursuing. Take "armoring" for example. this. Armstech = 1 barrel every two levels. A more effective and cheaper method to train up crafting skills past 150 is crafting war supplies. as crafting for conquest is a good way to crank out conq pts sometimes. Grade 11 Archaeology Materials: Onderon and Mek-Sha. Right now, since you can only have 1 craft skill, most people take the logical option of having the gathering/missions skills for their craft, resulting in little economic flow such as mats not selling well and there being few crafted items for sale in low populations. – Cybertech is the skill to assemble droid armor, earpieces, grenades, armoring, mods and miscellaneous gadgets. I currently have 10k at my level Its all going to crafting. Watch Video. Lore Object. Crew Skill Missions. SWTOR Crew Skills Codex List. Then pick the correct skills. So to be self-sufficient you need all three: Armstech for Accuracy, Armormech for Alacrity, Synthweaving for Critical. Posted December 19, 2011. Create a free account or. After that you can pick up synthweaving e. The best choice in every game in your situation (first char on a new game), is always choosing a gathering skill and selling what you get to other players, in swtor they are: scavenging, archaeology, bioanalysis, slicing. I find that for money making Diplomacy for me is the best money making crew skill. When I started crafting, I hit the forums to get a little bit of knowledge before I went off. Cybertech - Scavenging. The Crew Skills system in Star Wars: The Old Republic consist of three types of skills, each with multiple focus areas: Gathering and Crafting skills are more closely related, the discoveries found during gathering tasks often being used in crafting tasks. Once you have reached the required Artifice level, the schematic for these crystals can be purchased directly from the artifice crew skills trainer. In this video, we’ll be going over how to start Artifice crafting, how to level up your Artifice crew skill and unlock more crafting schematics, and lastly,. That is why grade 10 crafting missions are. 3. Armstech needs Scavenging and Investigation. How to get the Slicing codex: Speak to the Slicing crew skills trainer in the Crafting & Crew Skills section of the fleet to unlock this codex entry. I started 2 months ago, and as a "consumable maker" for 6 years in the game that shall not be named, I wanted to pick my crafting skill something I supposed to be more fun. someone made a little guide for the crew skills here, dont think there is a solid crafting skill to go with treasure hunting and slicing though, but artifice is the closest i think then again maybe not, since slicing has cybertech plansLastly, SWG had "classes" totally dedicated to crafting (yes I know SWG was a classless system; but if one did not invest everything into crafting skills (and specific crafting skills at that) then one would never be able to produce those unique items). The crafting can be confusing sometimes so here is what I know and hope it helps. Your first companion get a +15 efficiency bonus for artifice, the largest in the game. New Cartel Market items in 7. 2022. OP, slicing lockbox missions are what you are looking for. To start crafting, press the B key to open the crew skills window, and the Artifice symbol beside a companion. Empty crafting trainer. If all you want to do is be self-sufficient, there is no need. How long will it take to level Biochem. there are two ways to get an Augment into an item: Crit or Kit. Knowing when to sell. Recommended GATHERING Crew Skills by CRAFT. As the name Crew Skills implies, the crafting and gathering in SWTOR are performed (primarily) by your companions rather than by your character itself. Even the "green" quality gear created by Armormech tends to be better than most quest rewards of the same level requirement, while the "blue" quality craftables are by far superior. g. Artificers are also the only crafters that can craft dyes – there’s over. I had checked and I am doing the missions in Scavenging and Underworld that are appropriate for my level, but still not gaining skill points. Mission - These skills also have some of the rarer materials needed for crafting, amongst other things too You can have up to 3 crew skills maximum per character on your server. Food and potion crafting is achievable and important for pretty much everyone, crafted set gear may not be better than trials (operations) gear, but it does include making things with niche bonuses. Find out the requirements, benefits, and drawbacks of each crafting skill, as well as the reverse engineering process and exceptional items. This guide is geared towards a New to a Moderate player experience level with SWTOR and MMO’s in general and is designed to help those players find a crew skill, crafting skill combo that will support the needs that their character will have and to create a good synergy between what they can make and what they can equip and use. Sythweaving = fabric mostly (though it does use underworld metals for heavy) so send companions on missions for luxury fabrics to get those schematic recipes. Grade 6 - Levels 49-50 - Corellia, Ilum. Just be ready for a heafty grind to unlock the reusable because you need a ton of mats. This guide will go through all the ways to get materials for Armormech in Star Wars: The Old Republic, and a list of every. Bioanalysis. In this video, we’ll be going over how to start Armstech crafting, how to level up your Armstech crew skill and unlock more crafting schematics, and lastly, we’ll. There are over 75 materials that Synthweaving crafters can use when crafting robes for Jedi and Sith. Besides all crafting is horked right now and yes BIOCHEM is the most useful, but you can bet your bottem dollar as soon as. The first are Synthetic Prefab decorations, which can be crafted using the Artifice, Synthweaving, and Biochem crew skills. Crafted armor can be created by players who have chosen the Armormech or Synthweaving crew skills. All Activity. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. This way I can self-supply myself with all required items; lightsabers, armour, stims, medpacks, etc. How do you do any crafting skill past level 6 or 7, as I need help finding the schematics for Artifice Bonded. Gathering - The materials gained from gathering skills are used in crafting skills. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. That being said, if you're rolling a tank, biochem trumps all. Any given player can be moderately "self-sufficient" by having six characters (one for each crew skill), but even then gaps in known schematics will usually have two of the same crafting crew skill interacting, and one player's supply shortages will encourage that player to interact with another with the same gathering or mission crew skill who. The purple gear is awesome, and if that wasn't enough, orange custom gear made by a synthweaver and. Just for reference the other synergies between crew skills are (iirc): Cybertech-Scavenging-Underworld Trading Slicing – this skill lets you and your companion hack into computers and other electronic devices. x but crafting useful equipment for leveling is still hard. Tech. 3k. 1. Legendary Embers currently sell for about 1m each. For example, the Bioanalysis Gathering skill provides players with resources for. I haven't played agent yet, but I would think that cybertech would be just as useful for an agent as it is for a BH. 1. The more people swap to Biochem for this, the bigger this negative impact will be. Ignore the above poster. I want to make an entire set of Armormech gear. This allows it to be slotted into any group composition without causing problems. Hello everyone, Having an issue with learning any crafting skills from any Artifice trainers, I reached 100 odd artifice a few days ago since then I have not been able to train anything at all, i've tried changing the tabs on the crafting vendor from trainable to all and the only thing that appea. Crafting Skills. A minor point, but usually, you learn 1 crafting skill, 1 gathering skill, and 1 mission skill. New Cartel Market items in 7. The ones I have on that toon are Artifice and Archaeology. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. Grade 7 Archaeology Materials: Ilum (also has Grade 6), Makeb. 4%. Then reverse engineer what you craft and continue. Treasure Hunting is good if you want the blue and purple quality gems for your higher quality crafting: buying from the GTN is a good idea, but you may find it inconvenient if supplies run low. Posted November 29, 2021. Unless you're a healer, you'll likely only be using these, and on Star. It's as easy as that. but the same can be said for any of the crafting proffesions because you can equip your companions for free. Thank you. Artifice is used to create lightsaber crystals, enhancements and hilts. Different items require different materials, so it’s good to read up on which gathering skills you should pair with the crafting skill. Some crafting schematics can be learned directly from the Crew Skills. Pick your crafting skill, and then read the codex entry to learn what gathering and mission skill to pick up to provide the mats for your crafting skill. Artificers can craft a variety of things, and the one they’re most well known for are color crystals that can change the color of your lightsaber’s blade, or the color of the bolts that come out of your blasters. Read Guide. 1. So much space reclaimed. Take two other gathering skills and don't worry about any crafting skills with your slicer. You can use these items yourself or put them up on the open. For the most part I just sell everything I get from crew missions and for the most part, the missions. get a little meh. These crystals can also be bought from. Each individual skill has at least 1 skill in the other categories which it synergizes with. Posted May 18, 2012. . 0, but next year they will update crafting. Find out which crafting skill to choose, what materials to gather, and what items. . There are three types of crew skills: crafting like artifice, gathering and mission. All of your companions share those 3 skills. He is a mat and credit factory and provides a ton of Investigation (among others) missions from Slicing hits. In terms of 'deleting' your current craft skill. Each crafting skill needs some crew skill merchant items. Armstech is one of the six Crafting Skills [1]. Crew skills keep you in the action while you take advantage of all the galaxy has to offer. And while armstech barrels do tend to sell for the lowest overall value of all the item modifications, that is primarily due to "white. Endgame crafting is crafting purely for statistics – to raise your character’s stats, like your power or endurance, so you can perform better in combat. 1 for you and 1 for Mako. Galactic Seasons Guide and Rewards – Season 5, 2023 7. Came back after a long hiatus. Crafting also has a lot more fun and cosmetic options available compared to the launch of the game including more crystals, dyes, and armor sets. Slicing is a gathering skill (like scavenging), but instead of returning materials it allows you to slice lock boxes for credits. Visit the crew skill trainers on the fleet and talk to them. • 2 yr. Treasure Hunting - SWTOR Codex. These skills enable the character. All of these armors are craftable by Armomechs. and max it out to craft yourself a pair of Rakata bracers and belts. Crew Skills; SWTOR. In my opinion, yes, the crew skills are worth doing for at least the primary crafting skills. There are three Crew Skill slots. Screenshots of all the Crafting Vibroswords in SWTOR and how to get them. With the new amplifier system is it worth making/buying an armor set (ie: the experimental Ossen 252 purple armor, whatever is appropriate to your level), and then buying/setting all the amplifiers to whatever your crafting skill is (biochem, artifice, synthweaving, etc. Learn how to craft new items in Star Wars: The Old Republic for every crew skill in the game. Your crew will be able to craft weapons, armor, stimulants and other very useful items for you to use. Nothing new in 7. Synthweaving isn't a bad choice either for the critical augments. - a crafting skill + a gathering skill + a mission skill - they are listed in your codex (shortcut "L", select "Codex" tab at the bottom) in the crew skills chapter. Crafting lower level items doesn't improve your crafting skill, so spending time working on something below level is a non rewarding time sink. Suggestion Box. Gearing Changes and Tips in Update 7. Honestly, I can't recommend to anyone any other crafting skill for continuous endgame value other than BIOCHEM. If you want to do it the hard way, the most reliably profitable crafting is in crafting Augments. Some of these armors have two names – this is because they have two version, one which has more endurance-based. That is the absolute best way you can go. SWTOR Biochem Crafting Guide. 2k. 1 or 7. Crafting Skills are a set of abilities that allow players to construct items. And if you're looking to do endgame crafting, you probably want to be in something other than Cybertech. 3! Rogue Agent and Desert Weapons Master Armor Set, CP-2 Bryar Pistol, Hermit’s Vigil Pistol, Darth Nul’s Lightsaber, Kuat Vigilance Mount, MSM Turbocharged Jetpack, Mandalorian Heavy Jetpack, Rogue Agent’s Dye Pack, Moisture Farm Decoration Bundle. You’ll assign your crew of companions to gather resources, craft useful and valuable items, and even to undertake their own missions, bringing you and the rest of the crew a variety of benefits and rewards. He will only give +1 critical to crafting, and he will only give +5 efficiency to mission skills (gathering and mission skills). Armormech is also good for leveling, since you can craft your own gear and not be dependant on quest drops. Which skill to pick? Artifice Synthweaving Armormech Armstech Cybertech Biochem Crafting Skill Suggestion How to Craft Which Crafting Skill Video Trying to. Cybertech= 10 armor pieces + 10 mods every two levels for orange gear + earpieces for you and Mako. . Synthweaving Materials List. its coming in either 7. - artifact fragments. voss also. . Artifice - dyes and crystals. The Ultimate Guide of Guides for SWTOR. I would think that a player of most any play style could find something from cybertech. Underworld Trading - SWTOR Codex. First things first, the display is wrong and broken and has been for over a year now. Posted December 16, 2011. Example: when you hit 400 Crafting skill, you do not need to visit the trainer to move the cap up to 450. SWTOR Armstech Crafting. Crafting, like PvE or PvP, should be it's own pillar. e. Blaster Rifles. In this video, we’ll be going over how to start Biochem crafting, how to level up your Biochem crew skill and unlock more crafting schematics, and lastly, we’ll be. SWTOR offers you following crafting skills: Armormech Crafting Skill With this skill, members will be able to use hard metals, alloys and synthetic materials to craft. . 1) Synthweaving: makes Light, Medium, and Heavy "Force-user" armor*, and armorings. After spending h. Assault Cannons. For the crafting skills, you will want to check in reasonably often as you level up the skill in order to get new and/or higher level schematics. At best, leveling your skill to 400 will decrease your chance to fail at critting on a mission from 85% to 80. Crafting and Selling Items. Strongholds. Earning credits in Star Wars: The Old Republic is incredibly easy if you know what to look for. Total DPS Gain: 2. Some thoughts/counterpoints. It seems for alot of new players (like myself) were not getting enough choices in creating our items and we cant cov. Here is a brief overview of how it works: The Crafting Skills are part of Crew Skills that involve using the raw resources gathered from Gathering Skills to create many different items. 2) as far as leveling goes none really assist with it. The skill trio for synthweaving, artificing, or biochem. Crafting can be very credit-intensive. Scavenging is used to gather the basic materials need for cybernetic crafting, underworld trading missions return other materials needed to craft blue/purple cybernetics. The Ultimate Guide of Guides for SWTOR. If you have credits to burn by the white mats at the crew skill vendor. One thing to understand is that crafting skills are 'Slow Burn', that is, they are not a quick way of making creds. 3) Biochem: makes implants, medpacs, stims and adrenals. To get the most out of your adventures in the world, Scavenging and Bioanalysis will allow you to gather from any Strong or higher droids and creatures in the world in addition to gathering from nodes but this only works well if you are planning on leveling other characters. My crew keep coming back with three types of gemstones (Fire Nodes, Wind Crystals and Exquisite Yellow Crystals) which are starting to stack up, but none of them seem to be the right ingredients. Companions follow you through your personal story in the Old Republic – they accompany you in battle, and they help you with crafting and gathering in the game. SWTOR has three different types of crew skills: crafting, gathering and mission. NoobSabatical. 368. Cybertech is good for leveling, since it lets you make Armorings/Mods. I'm not receiving any skill points for completing the missions or for crafting. 18. Posted December 10, 2016 (edited) psandak said: Synthweaving is the second most profitable crafting skill in the game (Artifice is #1). SWTOR Cybertech Crafting Guide. Gearing Changes and Tips in Update 7. Trying to decide which crafting skills you should pick in SWTOR? This video covers what types of items each crafting skill can craft, the pros and cons of ea. Free-to-play and non-previously-subscribed preferred players can purchase additional crew skill slots at 420 CC per crew skill per character or 950 CC per crew skill for every character on the account, for a total. If you are having trouble leveling a skill, then check out this place. Max Efficiency for all Gather/Mission skills. Posted December 14, 2011 (edited) My plans are for. Basically, if it can be augmented it will yield a. Armormech Crafting Materials Guide. Option 2 (the more extreme option): Each Companion comes with three Crew Skills (each combination is unique to each. Crafting skills are useless at 50 unless you plan on running Operations and Hard Mode Flashpoints -and by running I mean farming for as long as you plan to actually craft and use/sell what you make. Once you are level 75, you will be able to deconstruct all gear with a minimum iRating of 268. "You find better stuff constantly" is what a lot of people say. best thing to support levelling a crew skill is going on the planets. SWTOR Armstech Crafting Guide. Rather than tell you to look it up or read the. New Cartel Market items in 7. This guide will go through all the ways to get materials for Armstech in Star Wars: The Old Republic, and a list of every Armstech crafting material and how to get it. Keep in mind if you send these armors over to the Republic side, they will change appearance to match the Jedi style. 3k. The medpacks, stims and adreanals are like a whole set of cooldowns on hand and the implants that drop can be RE'ed for schematics too. Bioanalysis and Archaeology (confirmed as the 4th gathering skill, for the Jedi Artifice Crafting skill) will involve “mining” nodes in the world (fungus and plants for Bio, crystal nodes for Arch). 316. If you go armormech, make your third skill Underworld Trading. so 2 pieces, 1 for you and 1 for Mako. There are all sorts of ways to mitigate the random chance associated with combat accuracy. 3. Biochem Crafting Materials Guide. For example: having two cyvertechs one could craft nothing but ear pieces while the other crafts mods and enhancements. Another crafting skill where I make HUGE profits from non-end game schematics is Cybertech: I craft 228 purple ear pieces and 220 blue mods and enhancements. All of these agent armors and outfits are craftable by Armormechs. Armormechs can craft the War-Forged MK-2 (Armormech) armor set at armormech level 600 or higher. Then read the codex entries. Cybtertech is probably more useful for drops to RE. Synthweaving is usedthe other skills. Coilspun. Posted December 27, 2019. 2 on December 9th, 2020. Armoring and mods are upgrade modifications that augment combat ability. I'm sure as most have noticed blues and purples come to us like candy from crew skill missions, leaving greens much to be desired. A common setup I use for my non-crafting alts, for example, is to take. Armormech is the. Easiest way to make money off your crew skills is to load up on gathering skills. Armormech needs Scavenging and Underworld Trading. For each skill, you have the list of the other compatible skills. Crafting is the most basic and is used to create armor and weapons. Crafting and materials gathering is also core to upgrading gear stats, with the content dropping set bonuses to build on. I'm confused. Synthweaving is one of six Crafting Skills which is the art of creating lighter outfits and armors that are imbued with supernatural qualities. The crafting schematics can be hard to find though – the easiest place to find them is on the GTN, but only if another player is selling the. Everyone else seems to have heaps of credits. Fleet. Custom-built LightsaberSWTOR Craftable Lightsaber Color Crystals. ) . psandak said: as a new player and as one not interested in crafting your best bet is either all three gathering skills: archaeology, bioanalysis, and scavenging; or two of those three gathering skills and slicing. SWTOR Crew Skills Vendor White-border Materials Guide. Honestly, I can't recommend to anyone any other crafting skill for continuous endgame value other than BIOCHEM. SWTOR Artifice Crafting Guide. Depending on what you are crafting or what mission you are running, the base try might be 10% (orange) or 15%(others) -- usually at max skill level 15%, so with +5 for affection, the difference is between 20 and 22 crits per. Posted December 18, 2011. Hotrigged Speeder Bike, Cybertech 400. This will give you good utility in casual play, you’ll pick up a lot of mats and be able to sell them in bulk on the GTN. From my beta experience, i could only send a maximum of 2 companions out at any one time. 16. You shouldn't need to craft to be the best at PvE or PvP. 3! Rogue Agent and Desert Weapons Master Armor Set, CP-2 Bryar Pistol, Hermit’s Vigil Pistol, Darth Nul’s Lightsaber, Kuat Vigilance Mount, MSM Turbocharged Jetpack, Mandalorian Heavy Jetpack, Rogue Agent’s Dye Pack, Moisture Farm Decoration Bundle.